Invent-a-Thing: how to play
๐ก Invent-a-Thing: 2 to 8 players.
How it works
Every round the TV shows a problem and two odd objects, like a rubber duck and a traffic cone. Invent something that solves the problem using both. With four or more players you play in pairs: one of you names the invention and the other writes the pitch. With fewer, you do both yourself. Then everyone votes for their favourite invention, though not their own. Three rounds, and votes turn into points.
Tips for winning
- Make the name catchy. A good name makes a pitch easier to love.
- Use both objects in a clear way. Voters like inventions that actually make sense.
- Short, funny pitches usually beat long ones.
Who it suits
Good for families and friends who like being silly. Pairs are formed automatically with four or more players.
How to start
Open couchparty.co.uk on a TV or laptop and choose Host on this screen. Everyone else scans the QR code with their phone. Everyone votes on their phone for the game they want to play, so tap Invent-a-Thing to vote for it. There is nothing to download and no accounts to make. See how to play for the full setup, or browse all the games.